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High seas, pirates, and water dragons, it's just another day in a world of monsters. Our heroes have at long last reached the Green Isles. A place of crystal waters and jungles so thick you can't see the beast in front of you.
But this is an old land, built on superstition, legends, and the dead. Fear and prejudice are not so easily stopped. With monsters coming over the walls, vengeful spirits in the trees, and spears at their backs, maybe they should've stayed at sea. Afterall, how does one stop a ghost?
With an axe, of course.
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